VR exploration simulation where the user explores Ancient Egyptian ruins in a low-poly, sci-fi themed environment. Sandstone utilises environmental story telling to build a narrative based around Ancient Egyptian religion. The user explores abandoned ruins and completes puzzles while attaining their own meaning of hieroglyphs which are simplified interpretations of texts from Canadian Museum of History.
VR simulation that focuses on Neanderthal stone tool crafting legacy. The simulation focuses on teaching users through Embodied Interaction without using any text or speech, where the Levallois technique is used to create a stone spear. The simulation is designed in collaboration with archeology experts from COST action CA19141 - Integrating Neandertal Legacy: From Past to Present and Archaeological Museum in Zagreb employees.
VR simulation of the solar system, where a user acts as a divine being by interacting with planetary bodies. The goal of the simulation is to familiarise the user with the Newton's law of universal gravitation through interactions with planetary bodies. The user can grab objects and see the effects of changing orbits in real-time.
CHARK is a Europe-based consultancy company that helps clients build desired products in Virtual Reality, Gamification, Robotics and Machine Learning fields. Our team has multinational working experience with companies located in the US, Germany, Denmark, and Lithuania. We collaborate with companies across the world.
Our team has experience in working in the Automotive, Robotics and Video Game industries. Additionally, we have developed projects with academic institutions.